The meta may change depending on level, tier, and division, meaning a champion at or below normal win rate could potentially dominate one or more of these metas. A champion which is easy to learn, with little potential to grow more successful as the player becomes more skilled, will do better in lower tiers, while a champion which is hard to learn, with a significant return rate if properly mastered, will do better in higher tiers. For the same reason, competitive and non-competitive game modes may have drastically different results.
Win Rate
62.0%
Margin of Error
0.5%
Queue Rank
#1
Win Rate
58.3%
Margin of Error
0.8%
Queue Rank
#2
Win Rate
56.0%
Margin of Error
0.6%
Queue Rank
#3
Win Rate
55.4%
Margin of Error
0.7%
Queue Rank
#4
Win Rate
54.6%
Margin of Error
0.5%
Queue Rank
#5
Win Rate
53.6%
Margin of Error
0.6%
Queue Rank
#6
Win Rate
53.2%
Margin of Error
0.5%
Queue Rank
#7
Win Rate
52.9%
Margin of Error
0.7%
Queue Rank
#8
Win Rate
52.7%
Margin of Error
0.5%
Queue Rank
#9
Win Rate
51.6%
Margin of Error
0.5%
Queue Rank
#10
Win Rate
51.5%
Margin of Error
0.8%
Queue Rank
#11
Win Rate
51.4%
Margin of Error
0.5%
Queue Rank
#12
Win Rate
51.2%
Margin of Error
0.5%
Queue Rank
#13
Win Rate
50.3%
Margin of Error
0.3%
Queue Rank
#14
Win Rate
49.9%
Margin of Error
0.4%
Queue Rank
#15
Win Rate
49.5%
Margin of Error
0.6%
Queue Rank
#16
Win Rate
49.5%
Margin of Error
0.4%
Queue Rank
#17
Win Rate
48.6%
Margin of Error
0.5%
Queue Rank
#18
Win Rate
47.6%
Margin of Error
0.5%
Queue Rank
#19
Win Rate
46.9%
Margin of Error
0.5%
Queue Rank
#20
Win Rate
45.7%
Margin of Error
0.5%
Queue Rank
#21
Win Rate
44.0%
Margin of Error
0.5%
Queue Rank
#22
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© 2008 Daniel Svejstrup Christensen