• Win Rate

    The statistical chance of winning a match when playing as the given champion in the selected game mode, with a custom loadout.
  • Margin of Error

    The margin in which the actual win rate of the champion is, with a 95% certainty. A smaller Margin of Error means a more accurate win rate.
  • Queue Rank

    The win rate ranking of the given champion for the selected game mode.
  • Overwhelming

    Any champion with a win rate above 55%.
  • Underwhelming

    Any champion with a win rate below 45%.
  • Not Enough Data

    The minimum data requirement for a champion in any particular game mode is a margin of error below 5%. The reason being that a margin of error above 5% means a champion with a win rate of 50% could potentially be beyond 55% or below 45% in truth. Data which cannot meet this are bad representatives of the actual win rate. A similar requirement is true for items.
  • No Data

    No data was found for the given champion in the selected game mode.
  • Acknowledgments

    The meta may change depending on level, tier, and division, meaning a champion at or below normal win rate could potentially dominate one or more of these metas. A champion which is easy to learn, with little potential to grow more successful as the player becomes more skilled, will do better in lower tiers, while a champion which is hard to learn, with a significant return rate if properly mastered, will do better in higher tiers. For the same reason, competitive and non-competitive game modes may have drastically different results.

  • Casual
  • Siege
  • Payload
  • Competitive
  • All
  • Damage
  • Front Line
  • Support
  • Flanker