Examples
Object: button {
tooltip: "Click to open door"
image: "img_button"
isOpen: false
x: 200
y: 400
Event: Mouse_Click{
// Closes the door if open, otherwise opens the door
if (isOpen){
room.setPath("in",null)
tooltip = "Click to open door"
}
else{
room.setPath("in",roomIn)
tooltip = "Click to close door"
}
isOpen = !isOpen
}
}
Room: roomIn
Room: room
{
Event: Game_Start {
GUI.addObj(button,this)
}
}