AINE: Accelerated Interactive Narrator Engine
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  • Name

    Game_Start

  • Description

    Game_Start is executed when the game starts allowing the author of the game to make more advanced changes to the game before start than is allowed when declaring an object.

    Game_Start events execute in the same sequence as the objects are loaded by the engine.
  • Syntax

    • Event: Game_Start {statements}
    • Event: [Game_Start] {statements}
    • Event: [Game_Start,enabled] {statements}
    • Event: [Game_Start,enabled,override] {statements}
  • Related

    Event

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© 2008 Daniel Svejstrup Christensen