AINE: Accelerated Interactive Narrator Engine
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  • Name

    hideTooltip()

  • Examples

    Player: {
    image: "img_player"
    imageOver: "img_playerOver"
    imageOut: "img_player"

    Event: Mouse_Out {
    setImage(imageOut)
    // Changes player image upon mouse over of the player portrait
    }

    Event: Mouse_Over {
    setImage(imageOver)
    // Changes player image back upon mouse out of the player portrait
    }

    // These events do not override the default script, so the tooltip for player is still shown
    }

    Character: char
    {
    image: "img_char"
    imageOver: "img_charOver"
    imageOut: "img_char"

    Event: [Mouse_Out, true, true] {
    setImage(imageOut)
    // Changes char image upon mouse over of the character portrait
    }

    Event: [Mouse_Over, true, true] {
    setImage(imageOver)
    // Changes char image back upon mouse out of the character portrait
    }

    // Different from the previous sample, this event object does override the default script,
    // so the tooltip of char is no longer being shown
    }
  • Description

    Hides the tooltip window. The tooltip window will not go away unless hideTooltip() is called. If showTooltip() is called while the tooltip window is already displayed, it will replace the current window.

    hideTooltip() is the default script of Mouse_Out.
  • Syntax

    • hideTooltip()
  • Related

    • Mouse_Out

    • showTooltip()

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The copyright of all images rendered by me goes to their respective owners.
© 2008 Daniel Svejstrup Christensen