AINE: Accelerated Interactive Narrator Engine
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  • Name

    *= (multiply assign)

  • Examples

    Player:
    {
    var1: 9

    Event: Game_Start {
    var1 *= 2
    // Assigns 18 as the new value of var1
    }
    }
  • Description

    Combines multiplication and assignment. Sets the value of a property to the current value multiplied with the assigned value.
  • Syntax

    • variable *= value
  • Related

    • = (assign)

    • * (multiply)

    • /= (divide assign)

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© 2008 Daniel Svejstrup Christensen