AINE: Accelerated Interactive Narrator Engine
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  • Name

    false

  • Examples

    Character: someChar{
    isArmed: true
    isAlive: false
    // Boolean assigned to properties

    Event: "Examine" {
    // 3 different if statement examples which have the same result
    // If the value of the isAlive property of someChar is equal to false, end game

    if (!isAlive)
    endGame();

    if (isAlive == false)
    endGame();

    if (isAlive != true)
    endGame();
    }
    }
  • Description

    The logical value false is used in operating if statements. Properties can hold the boolean value false.
  • Related

    • ! (not)

    • != (not equal to)

    • == (equal to)

    • Boolean

    • true

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© 2008 Daniel Svejstrup Christensen