AINE: Accelerated Interactive Narrator Engine
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  • Name

    >= (greater than or equal to)

  • Examples

    Item: bow {
    nameHolder: "Common Bow"
    isEquipped: false
    requirement: 20

    Event: Game_Start {
    setName(nameHolder)
    }

    Event: "Equip" {
    // If player property agility is greater than or equal to bow requirement, equip bow
    // Else display error message to player

    if (player.agility >= requirement){
    setName(bow.nameHolder + " (Equipped)")
    disableEvent("Equip")
    enableEvent("Remove")
    isEquipped = true
    }
    else
    display("You are not agile enough to use this bow")
    }

    Event: "Remove" {
    // Removes the bow, after it has been equipped

    setName(bow.nameHolder)
    enableEvent("Equip")
    disableEvent("Remove")
    isEquipped = false
    }
    }
  • Description

    Determines if the value to the left is higher than or equal to the value to the right.
  • Related

    • != (not equal to)

    • < (less than)

    • <= (less than or equal to)

    • == (equal to)

    • > (greater than)

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© 2008 Daniel Svejstrup Christensen